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Gianluigi Perrone: “To make a VR film you need to know the DNA of VR”

The Ghost Howls

Thanks to the WeChat group XR Story I got to know Gianluigi Perrone, a very talented movie director that works a lot with virtual reality , and that also teaches cinema at the Beijing Film Academy. So the answer is: we need a method because in order to make a VR film you need to know the DNA of VR.

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The XR Week Peek (2021.07.13): Lynx now aims at the consumer market, App Lab to enable DLCs, and more!

The Ghost Howls

Probably I should tell you that I was busy with VR projects, but the truth is that I have been celebrating a lot lately, especially the recent victory of Italy in the Euro 2020 soccer championship. Amazon has launched some years ago its 3D engine called Lumberyard, derived from Crytek’s Cryengine.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). Vancouver Film School, Canada. VIGAMUS Academy, Italy. image courtesy VR First. image courtesy VR First. University College Cork, Ireland.

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The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

The damn coronavirus has arrived in my city in northern Italy, but I’m still alive and kicking, reporting you the most interesting XR news of the week! StageCraft is a new technology for shooting films. This weekend I’ve also organized together with SIDI a big VR workshop on new technologies (XR, AI, neural links, etc…).

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