Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit
XR for Business Podcast
JULY 7, 2020
A game engine is a piece of software, it does a lot of things in real time. That's the software on which you can build a game like Fortnite, or you can build a car configurator. So where this lower layer of software comes as a bunch of tools. But that multi-user capability, which is not very common in desktop software.
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