Remove Eye Tracking Remove Latency Remove Samsung Remove Unreal
article thumbnail

The XR Week Peek (2024.1.9): Apple Vision Pro launches on 2/2, Qualcomm announces new chipset for Samsung headset, and more!

The Ghost Howls

The headset (that you see in the above picture) is quite slick and features pancake lenses, eye tracking by Tobii, integrated audio, and Wi-Fi 6/6E/7. Qualcomm has officially said that this is the chipset that the upcoming Samsung headset is going to employ. appeared first on The Ghost Howls.

Apple 377
article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. So you’re not seeing any lag, you’re not seeing any latency. But that would be even more so as we get eye-tracking involved. Is that correct? Michael: That’s it.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. So you’re not seeing any lag, you’re not seeing any latency. But that would be even more so as we get eye-tracking involved. Is that correct? Michael: That’s it.

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

Samsung, Nokia entered with their OZO, Jaunt -- which recently just got sold to Verizon -- they had their Jaunt One camera. So you're not seeing any lag, you're not seeing any latency. So you're basically saying, most people's eyes -- well, everybody's eyes -- only see in the middle 5 percent of what you're looking at any given time.

article thumbnail

All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. Anyway, there is still a lot to do: the system can’t handle occlusions at all , and if the two hands cross each other, the system loses the tracking.

Oculus 337