Remove Eye Tracking Remove Gesture Control Remove Hardware Remove Unity
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SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

UploadVR Between Realities podcast

This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple. He said the eye tracking inside the headset wasn’t active during the training and test portion of the demonstration. In the video above you can see each of the objects flash.

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#ICYMI: XR Today’s Big News Show on the Apple Vision Pro

XR Today - Big XR News tag

Doing so will also provide greater interoperability with additional platforms such as Unity and Xcode, among others. This ranged from user interfaces (UIs), filming, controls, and hardware optimisation. He continued, “Without controllers, you open the space to a lot of people who are not used to having controllers as well.

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Developing the Future of Mixed Reality

Tech Trends VR

The other significant pivot Microsoft made in recent years, adds Zachary, was to move away from being hardware-centered to focusing on the cloud, marketing Azure’s ability to enable what they call ‘The Intelligent Edge’: “Microsoft is the only one of the large players that has actively decided to be a multi-platform company.