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XR Today’s Virtual Reality Guide for Enterprises

XR Today - Virtual Reality

Virtual reality (VR) is one of four key forms of immersion, with others including augmented, mixed, and extended reality (AR/MR/XR). Recently, new virtual reality guides have helped many navigate the expanding world of immersive tech. The sector is estimated to reach a value of roughly $57.55 billion USD by 2027, according to research.

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Startup Aims for Retinal Resolution VR Display With 70x “effective resolution” of Today’s Headsets

Road to VR

Finland-based Varjo has announced a new display technology for AR and VR which the company is calling “the first human eye-resolution VR/AR/XR immersive display.” Below: the same view (and limited portion) of the Oculus Rift | Image courtesy Varjo. The cockpit of the plane was especially striking.

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The XR Week Peek (2020.11.09): PS5 doesn’t improve PSVR, VRChat reaches 24,000 concurrent users, and more!

The Ghost Howls

Netherlands, Switzerland, Spain, Austria, Sweden, Finland, Norway, Denmark, Belgium, Portugal, Poland, Singapore, Hong Kong, and Taiwan. These numbers are a great piece of news because they show how VR adoption is growing and that the Oculus Quest 2 launch is contributing to this growth. New details on the Lynx MR headset.

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Dress for Success: Talking Headsets and Haptic Suits with Skarred Ghost Antony Vitillo

XR for Business Podcast

You’ve got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motion capture, and of course, treadmills for omni-directional walking. It’s really full immersion; a bit like we have seen in the Ready Player One movie.

Haptic 78
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Dress for Success: Talking Headsets and Haptic Suits with Skarred Ghost Antony Vitillo

XR for Business Podcast

You've got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motion capture, and of course, treadmills for omni-directional walking. It's really full immersion; a bit like we have seen in the Ready Player One movie.

Haptic 60
article thumbnail

Dress for Success: Talking Headsets and Haptic Suits with Skarred Ghost Antony Vitillo

XR for Business Podcast

You’ve got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motion capture, and of course, treadmills for omni-directional walking. It’s really full immersion; a bit like we have seen in the Ready Player One movie.

Haptic 60