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XR Storytelling Shows the Future of Content is Spatial, VNCCII Says

XR Today - Mixed Reality tag

I’m so excited about the MSG Sphere in Las Vegas, from the Sphere Entertainment Co, which is a shining example of the future of live show entertainment. I also use technologies such as Epic Games’ Unreal Engine , motion capture (mocap), and Disguise Designer to produce my VNCCII XR stage shows.

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HaptX News | February 2023

HaptX

The HaptX SDK provides SteamVR support, plug-ins for Unreal Engine and Unity, and a C++ API, along with a trove of haptic effects, templates, and demos, making it easy to create haptic VR experiences for HaptX Gloves. Our fingers touching felt… well, oddly real, like sensing someone’s finger touching your glove.”

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A Brief History of Virtual Reality at CES

Road to VR

Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So, for example, when the Pro 2 came out last August, we partnered with Adobe to enable something in Premier that would basically allow you to directly import your unstitched 360 files at 8K into Premier, and allow you to trim out everything that you don’t want to export. There’s so many incredible uses that are coming out for.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So, for example, when the Pro 2 came out last August, we partnered with Adobe to enable something in Premier that would basically allow you to directly import your unstitched 360 files at 8K into Premier, and allow you to trim out everything that you don’t want to export. There’s so many incredible uses that are coming out for.

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Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

So, for example, when the Pro 2 came out last August, we partnered with Adobe to enable something in Premier that would basically allow you to directly import your unstitched 360 files at 8K into Premier, and allow you to trim out everything that you don't want to export. There's so many incredible uses that are coming out for.