The High-end VR Room of the Future Looks Like This
UploadVR Between Realities podcast
OCTOBER 15, 2016
Of course, not everyone wants to—or can—be on their feet for long periods, and plenty of immersive entertainment, like watching movies, is sedentary. Those interactions can be mapped to brainwaves and translated into action with almost no latency. Users might look at an object in VR and think about how they’d like to interact with it.
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