Remove Data Remove Latency Remove North America Remove Unreal
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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

The M2 delivers unparalleled standalone processing performance, while the new R1 chip is specialized to process input from the cameras, sensors, and microphones to enable what looked like high fidelity, low latency passthrough for a real-time sense of presence. Brian Meaney , Head of Product, Alteon.io

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. So you’re not seeing any lag, you’re not seeing any latency.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. So you’re not seeing any lag, you’re not seeing any latency.

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Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

He's the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. So you're not seeing any lag, you're not seeing any latency. Michael: It's-- that's exactly it.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We also saw a growth of AR glasses, not in America and not North America, not the rest of the world, but in China. But then you look at Unreal. Alex: Near zero latency. Alan: And you have the ability to transfer data instantly. They're creating kind of reference designs for the world to build on. Very quick.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We also saw a growth of AR glasses, not in America and not North America, not the rest of the world, but in China. But then you look at Unreal. Alex: Near zero latency. Alan: And you have the ability to transfer data instantly. They're creating kind of reference designs for the world to build on. Very quick.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We also saw a growth of AR glasses, not in America and not North America, not the rest of the world, but in China. But then you look at Unreal. Alex: Near zero latency. Alan: And you have the ability to transfer data instantly. They're creating kind of reference designs for the world to build on. Very quick.