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2019 Was a Major Inflection Point for VR—Here’s the Proof

Road to VR

VR adoption is accelerating thanks to the Oculus Quest. It’s difficult to get real data on the VR consumer market. Even so, a far more important data point we do have is software sales—this is a key metric for differentiating between a platform and a product. Though still small, VR is a growing and sustainable platform?

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Interview with VRgineers: we want to push XR forward, but we’re not manufacturing a consumer XTAL

The Ghost Howls

I started because I actually tested, like everyone, the first generation of Oculus, and then the second, and so on… and I was expecting like better visual quality … [me too!] HTC, Oculus, Sony are not offering headsets with big FOV and resolution… while you, Varjo, Pimax, are. Why have you started this adventure? (

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The Ghost Howls’s VR Week Peek (2019.12.02): Facebook acquires Beat Games, Valve gets the Index sold-out and is maybe working on Left4Dead VR, and much more!

The Ghost Howls

The details of the deal are undisclosed, but Facebook guarantees that the studio will continue working as an independent studio based in Prague (Czech Republic), and that Beat Saber will continue being distributed and updated on all platforms it is currently available on. Upload has published a shopping guide for your Oculus Link.

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The XR Week Peek (2020.06.15): PS5 revealed, SteamVR implements OpenVR and more!

The Ghost Howls

Late to the party after Oculus and Microsoft already released prototypical implementations, but finally Valve has implemented OpenXR into its runtime SteamVR. Also because you have to consider that with 170M users using this camera-based app, it won’t be that difficult for Snap to gather data to build the AR Cloud.

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