The High-end VR Room of the Future Looks Like This
UploadVR Between Realities podcast
OCTOBER 15, 2016
Of course, not everyone wants to—or can—be on their feet for long periods, and plenty of immersive entertainment, like watching movies, is sedentary. Those interactions can be mapped to brainwaves and translated into action with almost no latency. That gives users more than enough space to walk, run, and even sprint while in VR.
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