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Mozilla Hubs Cloud is the foundation of the free metaverse

The Ghost Howls

Really, it works with all platforms: PC, Mac, smartphones, PC VR headsets, Oculus Quest , even Cardboards! Yes, there have been some interesting forks like UXR by Enea Le Fons or Mespper in Brazil, but they were exceptional cases. Why not a Unity exporter? This is just a first step and it is already very powerful.

Unity 459
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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Build Chinese. Learning a language is hard, and learning the written form of the language is often harder still.

Data 49
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Facebook’s plan for our post-web future

TechCrunch VR

Five years ago, Facebook acquired VR pioneers Oculus for $2 billion. Oculus became (somewhat creepily named) Facebook Reality Labs , headed by Andrew Bosworth , one of the company’s first 15 engineers, who also headed the company’s transition from desktop to mobile advertising. Let us connect some dots.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.