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What is the Market Growth of Virtual Reality

XR Today - Virtual Reality

Applications like Zoom and Microsoft Teams grew massively following the demand for video conferencing software during the COVID-19 pandemic. Reacting to the worldwide epidemic, many companies quickly adopted video conferencing tools to enable efficient remote operations. The device also serves as an enterprise and education tool.

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6 AR trends to watch in 2020

ARVR

Big names such as Apple, Microsoft, Facebook and Google are rapidly developing the technology, making it accessible to many industries. Apple’s ARKit and Google’s ARCore are Software Development Kits (SDKs) that standardized the development tools and regulated mobile AR creation. Apple and Google played big roles in this.

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Mozilla Hubs Cloud is the foundation of the free metaverse

The Ghost Howls

As a consultant, I am receiving many requests for remote collaboration tools now during the lockdown, and with my partners Massimiliano Ariani and SIDI , I am also hosting some workshops in VR. Mozilla Hubs is an immersive meeting tool that lets you meet online with other people, and speak with them. Why not a Unity exporter?

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Digging Up Digital Cadavers in XR, with Sector 5 Digital’s Jeff Meisner

XR for Business Podcast

So we created a basic virtual training tool and that was initially in 3D, not in VR, but it was driven through our tablets and things like that. And oh, by the way, we also incorporated two Microsoft Hololens experiences into that one; one for the pilot and one for the passenger. So it had kind of an AR component to it.

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Digging Up Digital Cadavers in XR, with Sector 5 Digital’s Jeff Meisner

XR for Business Podcast

So we created a basic virtual training tool and that was initially in 3D, not in VR, but it was driven through our tablets and things like that. And oh, by the way, we also incorporated two Microsoft Hololens experiences into that one; one for the pilot and one for the passenger. So it had kind of an AR component to it.

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Digging Up Digital Cadavers in XR, with Sector 5 Digital's Jeff Meisner

XR for Business Podcast

So we created a basic virtual training tool and that was initially in 3D, not in VR, but it was driven through our tablets and things like that. And oh, by the way, we also incorporated two Microsoft Hololens experiences into that one; one for the pilot and one for the passenger. So it had kind of an AR component to it.

article thumbnail

Digging Up Digital Cadavers in XR, with Sector 5 Digital’s Jeff Meisner

XR for Business Podcast

So we created a basic virtual training tool and that was initially in 3D, not in VR, but it was driven through our tablets and things like that. And oh, by the way, we also incorporated two Microsoft Hololens experiences into that one; one for the pilot and one for the passenger. So it had kind of an AR component to it.