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How a Solo Indie Developer Built the Best Rated Game on Oculus Quest

Road to VR

Thomas is a Brazilian VR developer currently based in Brussels, Belgium. Build Tools That Save You Time. When you recognize that an aspect of your game will require a ton of iteration to get right, it’s worth looking into what tools you can buy or build to help make that iteration more efficient.

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Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

One month ago, I’ve participated in the Stereopsia event in Bruxelles (Belgium) to perform a talk about how to organize an event in virtual reality. I found very interesting that they are trying to create full-body VR content for the Oculus Quest. An Oculus Go with the picture of a painting attached to it. I like this modding.

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