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The XR Week Peek (2022.03.14): Niantic acquires 8th Wall, Magic Leap 2 previews are positive, and more!

The Ghost Howls

Hello everyone from Austin, Texas! With an unexpected move, Niantic has acquired the 8th Wall , one of the best (if not the best) providers of developer tools to create WebAR experiences. Image by Magic Leap). First previews show Magic Leap 2 qualities. Can you imagine something more Texan than this?

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Designing the User Experience for WebAR, with Google’s Interaction Developer Austin McCasland

XR for Business Podcast

Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. Alan: Today’s guest is Austin McCasland, a designer and developer in immersive computing. Austin has written multiple courses across VR and AR design and development.

Austin 78
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Designing the User Experience for WebAR, with Google’s Interaction Developer Austin McCasland

XR for Business Podcast

Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. Alan: Today’s guest is Austin McCasland, a designer and developer in immersive computing. Austin has written multiple courses across VR and AR design and development.

Austin 78
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Designing the User Experience for WebAR, with Google's Interaction Developer Austin McCasland

XR for Business Podcast

Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. Alan: Today's guest is Austin McCasland, a designer and developer in immersive computing. Austin has written multiple courses across VR and AR design and development. Or what you're really attracted to?

Austin 60
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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

Now, in my personal, humble opinion, with the technology now today with 3D modeling tools and so forth, and things like facial mapping and all that that’s going on in the media industry, rendering that 3D person — much like we see in the high-end games today –is really exciting. It is a viable tool for the industry.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

Now, in my personal, humble opinion, with the technology now today with 3D modeling tools and so forth, and things like facial mapping and all that that’s going on in the media industry, rendering that 3D person — much like we see in the high-end games today –is really exciting. It is a viable tool for the industry.

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Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

Now, in my personal, humble opinion, with the technology now today with 3D modeling tools and so forth, and things like facial mapping and all that that's going on in the media industry, rendering that 3D person -- much like we see in the high-end games today --is really exciting. Raj: Not all tools are real-time yet, per se, right?