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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Robust to handling objects: Hyperion offers superior hand tracking while holding an object in your hand, making it perfect for mixed reality. Object tracking : Hyperion allows the Leap Motion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object.

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The Ghost Howls’s VR Week Peek (2019.07.15): Apple kills its AR glasses, Oculus full-steam ahead on 2nd gen VR and much more!

The Ghost Howls

If the report were true, this would mean that Apple doesn’t believe in AR anymore and this would be terrible news for all the immersive realities ecosystem. Apple is clearly committed in augmented reality, and the recent release of ARKit 3 proves that. Companies are studying foveated rendering for AR glasses.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. You’ve written countless articles on virtual and augmented reality.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. You’ve written countless articles on virtual and augmented reality.

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

You've seen it from pre-DK1 days -- where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape -- and what it is today, where you have real consumer-grade virtual reality that's not even connected to computers. You've written countless articles on virtual and augmented reality. Dean: Yeah.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. You’ve written countless articles on virtual and augmented reality.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

HTC’s Alvin Wang Graylin discusses what this means for everything from automotive design to helping children learn about the universe. Alvin Wang Graylin is an industry leader, evangelist and passionate driver of XR technologies, particularly virtual reality. We had no influence over the study processes.