Remove Augmented Reality Remove Brazil Remove Magic Leap Remove Unity
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Metaverse Law: Unravelling the Future of Online Interactions

XR Today - Virtual Reality

Meanwhile, AI content creators and solutions are increasing in influence on Metaverse apps and the engines which power them, like Unity and Unreal Engine 5, leading to a significant grey area—leading to speculation by regulators to address and future-proof laws. Furthermore, in regions like Brazil, Meta headsets are roughly $2,000.

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Digital Real Estate in AR, with Darabase's Dominic Collins

XR for Business Podcast

And what we realized was there's this kind of massive problem that if you're putting augmented reality over top of the physical world, who owns that data? But actually, it happened to Brazil, as far as I'm aware. Certainly wasn't in North America and Europe or whatever, it was a relatively small campaign in Brazil.

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Digital Real Estate in AR, with Darabase’s Dominic Collins

XR for Business Podcast

And what we realized was there’s this kind of massive problem that if you’re putting augmented reality over top of the physical world, who owns that data? But actually, it happened to Brazil, as far as I’m aware. Who’s responsible for it? Well, who does own the digital space? Who’s responsible for it?

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Digital Real Estate in AR, with Darabase’s Dominic Collins

XR for Business Podcast

And what we realized was there’s this kind of massive problem that if you’re putting augmented reality over top of the physical world, who owns that data? But actually, it happened to Brazil, as far as I’m aware. Who’s responsible for it? Well, who does own the digital space? Who’s responsible for it?

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.