Remove Article Remove Immersion Remove Leap Motion Remove Unity
article thumbnail

How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Let’s create a new Unity 3D project, and call it TestQuestHands.

article thumbnail

RealMax Qian review: wide FOV AR is amazing!

The Ghost Howls

While many other AR glasses (like Nreal Light or HoloLens 2 ) have a Field Of View in the 50° ballpark, RealMax glasses have always had ones above 100° , for a more immersive augmented experience. And after you try it, you can’t go back, because it is SO MUCH immersive, augmented reality really becomes your reality.

AR 484
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. More info Some news about the metaverse The debates about the M-word have been pretty strong this week, with new articles claiming it is dead and other articles refuting that thesis.

Google 496
article thumbnail

Moving Virtual Objects Like a Jedi

Tech Trends VR

To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking. The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface. No kidding.

Virginia 244
article thumbnail

SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Before starting, let’s make a recap of the previous article: what is SenseGlove? Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. You can enter Unity and try some sample scenes that just let you grasp objects while you are not even in VR. What is SenseGlove?

Haptic 511
article thumbnail

The Importance of Hand Tracking UX Design

The Ghost Howls

Circuit Stream , the company he works for, offers a full platform of AR/VR training and learning services to help people master immersive technology. They are currently offering deals for Black Friday, so if you are reading this article close to when I published it, you can check out their offers here. Table of Contents.

article thumbnail

The Ghost Howls’s VR Week Peek (2019.12.23): Facebook works on its OS, Oculus Link official cable released, Huawei VR glasses available, and much more!

The Ghost Howls

It is also working on creating its own hardware : a previous report highlighted that it could build its own chips in the future, and this article shows how the company is working also in acquiring hardware parts markers. Unity releases the XR Interaction Toolkit. The possible applications are endless. Great job, Mozilla!

Oculus 210