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Avantis Deploys Immersive Learning Service Across US K-12 Schools

XR Today - Virtual Reality

Moreover, according to Avantis, this gives the 17 schools “thousands” of AR and VR learning content from its ClassVR service. ESSER funding is making these technologies even more accessible for schools, and we are looking forward to bringing the power of virtual reality into even more classrooms, both in St.

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All the Ways Augmented Reality and Virtual Reality are Shaping Sports

ARVR

It has been a year since ESPN’s President Jimmy Pitaro announced in an interview with the Wall Street Journal: “We’ve been leaders in the virtual reality [VR] and augmented reality [AR] space for a long time now… we do not believe that AR and VR is a fad. Here’s how AR and VR are shaping the world of sports: 1.

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How Augmented Reality and Virtual Reality are Revolutionizing Healthcare

ARVR

With the COVID-19 epidemic becoming the world’s most pressing issue, emerging technologies, especially technologies related to augmented reality and virtual reality ( AR / VR ), have become more and more instrumental in helping combat the challenges related to the disease. AR/VR tech has become instrumental in helping to address this problem.

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Dissecting Virtual Frogs with VictoryXR’s Steve Grubbs

XR for Business Podcast

We believe that XR Technologies — VR and ARare the solution to having students love what they’re learning. It’s early days, so how are you finding the uptake with schools? Are they looking for a complete solution? Do they want you to train them? These things are impossible to train for.

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Dissecting Virtual Frogs with VictoryXR’s Steve Grubbs

XR for Business Podcast

We believe that XR Technologies — VR and ARare the solution to having students love what they’re learning. It’s early days, so how are you finding the uptake with schools? Are they looking for a complete solution? Do they want you to train them? These things are impossible to train for.

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Dissecting Virtual Frogs with VictoryXR's Steve Grubbs

XR for Business Podcast

We believe that XR Technologies -- VR and AR -- are the solution to having students love what they're learning. It's early days, so how are you finding the uptake with schools? Are they looking for a complete solution? Do they want you to train them? These things are impossible to train for.