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How Hollywood and Razer Are Shaping the Future of VR?

VRWorld

While that announcement is still couple of months away, OTOY did team up with military-equipment manufacturer Osterhaut Design Group to create a consumer version of their R-7 AR/VR glasses. spent $3 billion to open a Wanda City theme park in Nanchang, a part of their $23 billion strategy to take on Disney and Disneyworld.

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All the best AR/VR news from CES 2023

The Ghost Howls

Another feature that has been praised by many is the RGB color AR passthrough, which has some warping and not the same depth as the Quest Pro’s one, but it features a very detailed resolution. Resolution and color are very good in VR, and also in passthrough AR. Many people were impressed by this.

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Intel Doubles Down on VR and AR, Calls it Merged Reality

VRWorld

Slowly but certainly, Intel is unveiling its “Merged Reality” strategy. About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Today, Razer is bringing Hacker Development Kit 2.0

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The XR Week Peek (2021.04.12): HTC and Pico are ready to launch new VR headsets, and more!

The Ghost Howls

I think that HTC will do something with them regarding AR or VR too. There are many hints about this. Exactly what AR/VR features are going to come with these phones, I don’t know… maybe you will be able to connect this new headset to your phone so that to exploit 5G and so cloud rendering?

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The XR Week Peek (2023.10.02): Meta Quest 3 launched, Vive Ultimate Tracker leaked, and more!

The Ghost Howls

I’m a big fan of passthrough AR, and the fact that the reviewers highlighted how the quality of this passthrough is high, makes me excited. I think Meta hopes to reinvigorate the sales with the new headset… let’s see if this strategy is going to pay off. I would have loved this to come as a standard option for the device.

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All you need to know about the leaked Valve VR headset: is Half-Life 3/2 coming?

The Ghost Howls

On this sense, Valve may play on the consumers’ side with a strategy similar to the one of Facebook: they could sell the headsets at cost or below cost , hoping to earn money with the sold games. The rightmost ones are clearly bigger. Comparisons of lenses on standard Vive (left) and Valve headset (right).