Remove AR Remove Leap Motion Remove Magic Leap Remove Simulation
article thumbnail

The XR Week Peek (2020.06.01): HP Reverb G2 launched, Qualcomm goes bullish on 5G and Wi-fi 6 and more!

The Ghost Howls

In particular, it envisions: XR headsets (especially AR ones) being tethered to the smartphone now; XR headsets wirelessly connected to the smartphone (via Wi-fi or similar technologies) in 1–4 years; Fully standalone lightweight XR headsets, connected via 5G, in 5–10 years. Rony Abovitz steps down from Magic Leap CEO.

article thumbnail

The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Side note that AR will be much bigger than VR, in both the diversity of use cases and market size (analysts predict $30B for VR versus $90B for AR by 2020), but I still believe that most homes will have a dedicated VR space for total immersion. Weight is tougher to simulate in VR. Body movement.

Haptic 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

My Taiwanese XR Chronicles part 1: Cave, zSpace, Brogent hands-on

The Ghost Howls

In my visit, I tried a lot of AR/VR experiences , most of them just for few minutes. 3D objects had washed out colors , a bit like when you see AR objects through HoloLens 1 and Magic Leap One … they appeared a bit semi-transparent. It felt like magic. Taiwanese expertise on electronics is amazing. XR Experiences.

Taiwan 227
article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And then, our particular vertical focuses are artificial intelligence on the tech side, and then the whole game sector. And then, I guess as far as getting into VR and AR, I’ve really followed the news. I know you wrote an article on PTC and GlobalFoundries using AR to transform chip manufacturing.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And then, our particular vertical focuses are artificial intelligence on the tech side, and then the whole game sector. And then, I guess as far as getting into VR and AR, I’ve really followed the news. I know you wrote an article on PTC and GlobalFoundries using AR to transform chip manufacturing.

article thumbnail

On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

And then, our particular vertical focuses are artificial intelligence on the tech side, and then the whole game sector. And then, I guess as far as getting into VR and AR, I've really followed the news. I know you wrote an article on PTC and GlobalFoundries using AR to transform chip manufacturing. well, failing. well, even ODG.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And then, our particular vertical focuses are artificial intelligence on the tech side, and then the whole game sector. And then, I guess as far as getting into VR and AR, I’ve really followed the news. I know you wrote an article on PTC and GlobalFoundries using AR to transform chip manufacturing.