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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

And this is second hand information; I joined Happy Finish about six, six and a half years ago. It was in the context, we were chatting -- watercooler moment -- chatting about how we could make some noise about untethered VR, particularly around the Oculus Quest. Now the business is fifteen years old. Where was that, Julie?

article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

And this is second hand information; I joined Happy Finish about six, six and a half years ago. It was in the context, we were chatting -- watercooler moment -- chatting about how we could make some noise about untethered VR, particularly around the Oculus Quest. Now the business is fifteen years old. Where was that, Julie?

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article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

And this is second hand information; I joined Happy Finish about six, six and a half years ago. It was in the context, we were chatting -- watercooler moment -- chatting about how we could make some noise about untethered VR, particularly around the Oculus Quest. Now the business is fifteen years old. Where was that, Julie?

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Even the big players like Sony, Apple, and Microsoft have substantially reduced their production estimates for 2022, whilst processor manufacturers talk of delays into 2024. The JSON file is carefully constructed during development and contains all the information the controller needs to interface with SteamVR. Image by Rob Cole).