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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.

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The XR Week Peek (2023.07.24): Apple opens applications for Vision Pro devkits, Meta may stop the production of Quest Pro, and more!

The Ghost Howls

More info News worth a mention (Image by Sony) Sony shows the behind-the-scenes of PSVR 2 In a recent blog post, Sony Interactive Entertainment has shown the internal evolution of PSVR 2, from the initial experimentations to the final release. I suggest you take some time and read this post, because it has very cool insights.

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Rafi Nizam Shares XR Creative Journey with NVIDIA Omniverse

XR Today - Mixed Reality tag

Based in London, the creative has previously collaborated on massive projects with major entertainment firms such as BBC, Sony Pictures, and NBCUniversal. The award-winning artist is tapping extended reality (XR) and virtual production tools to build creative content with bespoke, streamlined 3D pipelines.

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My predictions for virtual reality in 2022

The Ghost Howls

PSVR 2 Controllers (Image by Sony Interactive Entertainment). Even if Sony has not confirmed a release window for PSVR 2 , I believe that it will be launched in 2022, probably in the last part of the year , in time for the Winter Holidays. I think that PC VR has only a few chances to shine again: PSVR 2.

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

HTC’s Marios Bikos: “The HTC VIVE Tracker allows you to not only track objects in VR (getting tracker pose in real-time) but also use the POGO pins to simulate input buttons (Grip/Trigger/Trackpad/Menu) as if you were using a Vive controller.”. The AIM controller was a very cool peripheral built for Sony’s PSVR system.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. Again, think of it of a simulated world. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. Again, think of it of a simulated world. The next thing we'll do is we'll be part of the design, because we do a lot of HMI, the Human-Machine Interface.

Gaming 78