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The XR Week Peek (2021.09.20): Quest 2 Pro leaks, Xiaomi smartglasses, Half Dive headset, and more!

The Ghost Howls

References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. References found in Quest 2 firmware hint to Quest Pro features. It has 4.5DOF. Some XR fun.

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The XR Week Peek (2022.09.12): Meta Quest Pro leaked, Snap working on future Spectacles, and more!

The Ghost Howls

Thanks to eye tracking, this headset is able to detect your IPD and automatically adjust the distance between the lenses to fit your eyes. VR modder Praydog has just announced a “Universal VR injector” for Unreal Engine. To qualify, registrants need to be resident in EMEA region (Europe, Middle East, or Africa).

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

And I kind of see spatial computing as the antithesis of that, because it’s very difficult to hop into a virtual reality experience for a few minutes, although I will say– Alan: It’s impossible to hop in *in* a few minutes. Being able to actually look somebody in the eyes in VR. Alan: Yeah. It’s amazing.

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XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

And I kind of see spatial computing as the antithesis of that, because it's very difficult to hop into a virtual reality experience for a few minutes, although I will say--. It's-- I think another thing that will make a big difference and it doesn't seem like a big thing, but eye tracking. Alan: Yeah. It's amazing.

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

And I kind of see spatial computing as the antithesis of that, because it’s very difficult to hop into a virtual reality experience for a few minutes, although I will say– Alan: It’s impossible to hop in *in* a few minutes. Being able to actually look somebody in the eyes in VR. Alan: Yeah. It’s amazing.