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GDC 2017: Hands-On With Microsoft’s First Windows Holographic VR Headset

UploadVR Between Realities podcast

I was among a handful of journalists invited to see the internal Microsoft prototype, though I was told photos or videos for my demo would not be allowed. While those units are expected to be an improvement, the prototype internal hardware I tried was running at 60 frames per second.

Microsoft 100
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NVIDIA’s Pascal-Powered Laptop Stitches Ultra HD Video In Real-Time

UploadVR Between Realities podcast

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Video 100
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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3D captures. It’s really wonderful.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It's probably around 50 percent, now, of uploads are 3D captures. Like capturing your son's first steps.

article thumbnail

The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3D captures. It’s really wonderful.