Remove 2027 Remove Data Remove Latency Remove Unreal
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The Direct from Imagination Era Has Begun

Building the Metaverse

Physics and realistic light simulation (ray tracing) You’d need a way to have a persistent world with data, continuity, rules, systems. For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. Alex: Near zero latency. Alan: And you have the ability to transfer data instantly. You look at Epic. Very quick.

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article thumbnail

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. Alex: Near zero latency. Alan: And you have the ability to transfer data instantly. You look at Epic. Very quick.

article thumbnail

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. Alex: Near zero latency. Alan: And you have the ability to transfer data instantly. You look at Epic. Very quick.