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The Ghost Howls’s VR Week Peek (2019.12.09): Qualcomm XR2 defines the future of XR, Magic Leap having tragic sales, and much more!

The Ghost Howls

He has tweeted “I’m very excited about our upcoming announcements next week, and all that we have planned for 2020–2024”. I’m very curious about what he will reveal this week… it is the time for Magic Leap to take the rabbit out of the hat, or the show is over. More info (Report on Magic Leap) More info (Rony Abovitz’s tweet).

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EXCLUSIVE: First details about Valve Deckard have been leaked

The Ghost Howls

AI reconstruction of how the launch of the Deckard may happen The controllers are an optimized version of Valve Index Controllers , smaller and more reliable, even if I’m told that the headset can also track the hands thanks to an integrated Leap Motion controller.

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Most Innovative XR Hand and Eye Tracking Vendors to Watch in 2022

XR Today - Augmented Reality tag

As the XR landscape continues to grow, accelerating towards an expected value of $300 billion by 2024, immersive technology is evolving at an amazing rate. The company offers a range of modules, including the Stratos Inspire, and Leap Motion controller.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. But I also thought it was going to be maybe 2024-25.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. But I also thought it was going to be maybe 2024-25.

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

You've seen it from pre-DK1 days -- where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape -- and what it is today, where you have real consumer-grade virtual reality that's not even connected to computers. You've written countless articles on virtual and augmented reality.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. But I also thought it was going to be maybe 2024-25.