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The VRScout Report – The Week in VR Review

VRScout

In 2015, Snapchat acquired Looksery for $150M. With regards to talent, Snapchat has been acquiring there in a big way as well, hiring people from Oculus, Hololens, Qualcomm, as well as a few designers who have created glasses for names like Michael Kors and Lady Gaga.

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The VRScout Report – The Week in VR Review

VRScout

The exhibit is rooted in her 2015 album Vulnicura – a dizzying dive into the depths of post-breakup despair. Wires are a VR buzzkill, but the untethered VR headsets are powered by smartphones – which are graphics-processing lightweights compared to the robust PCs behind the Oculus Rift and the HTC Vive.

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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. During this process of development the Northways learned Unity, a game creation toolset that alongside competitor Unreal Engine has been early to support VR. Learning New Skills.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

Circuit Stream’s story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Lou: Well, I was working for another VR startup early in 2015. They were based out of Seattle. How did this come about?

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

Circuit Stream’s story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Lou: Well, I was working for another VR startup early in 2015. They were based out of Seattle. How did this come about?

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XR's School for Innovators, with Circuit Stream's Lou Pushelberg

XR for Business Podcast

Circuit Stream's story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences.

article thumbnail

XR's School for Innovators, with Circuit Stream's Lou Pushelberg

XR for Business Podcast

Circuit Stream's story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences.