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The Benefits of Virtual Reality in Banking

ARPost

Saatchi & Saatchi Sri Lanka , for example, made a virtual reality campaign for Hatton National Bank in 2015. High-resolution imagery and low-latency head-tracking brought people into a virtual environment. Additionally, a leap motion 3D controller enabled them to interact with it. They called it New World Banking.

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Hands-on: Gloveone’s Newest Haptic Glove Has Impressive Tracking Tech

Road to VR

Gloveone , created by NeuroDigital Technologies , successfully funded just over $150,000 on Kickstarter in July 2015 for the first version of their haptic VR glove which uses tiny vibrators placed at the ends of your fingers to create the sensation of touching virtual objects. The latency of the input was also quite impressive.

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3 Robots About to Break Into Your Everyday Reality

Leapmotion

At Leap Motion, we’ve seen our fair share of impressive motion-controlled robots that will one day bring about the robocalypse. At this stage, he says, bringing the latency down will be an important step in reducing sim sickness. Leap Motion can detect the hand gestures very accurately. Happy Halloween!

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The Importance of Hand Tracking UX Design

The Ghost Howls

Established in 2015, Circuit Stream has helped over 40,000 people learn to design and develop virtual reality and augmented reality applications. Due to the extra calculations happening in hand-tracking, it has higher latency compared to controllers. Precision and latency are the main factors in VR/AR hand-tracking user experience.

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Best VR Headsets in 2018

VeeR VR

Then, at 2015 I/O meeting, Google announced the 2nd generation of Cardboard, as well as details of its parameters and production skills, making it possible for the general public to DIY their own VR device. In June 2015, Oculus revealed that a successor to the Rift is likely to be released in around 2–3 years from the Rift release.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. There is a bit of latency (80ms) and it can be perceived. A frame of the presentation where Oculus explained the compression method of the Oculus Link.

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