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VR “Bullet Hell” FPS ‘Evasion’ Announced for Rift & Vive, Catch the Trailer Here

Road to VR

The game is due to launch for HTC Vive and Oculus Rift in early 2018. Archiact has been crafting immersive VR entertainment since 2013,” said Kurt Busch, Studio Head at Archiact. The game’s ‘Swarm A.I’ The game’s ‘Swarm A.I’

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The VRScout Report – The Week in VR Review

VRScout

Now, he turns his eye towards virtual reality with Gnomes & Goblins , an original production from Wevr in partnership with Reality One. Despite this, Björk returns to the album via virtual reality collaborations with well-regarded developers and visual artists traveling the globe as Björk Digital.

Iceland 150
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A Brief History of Virtual Reality at CES

Road to VR

Virtual reality has figured prominently at the event in recent years of course, quickly rising to become one of the shows hottest technologies. CES 2013 / 2014: The Early Years. CES 2013 / 2014: The Early Years. CES 2013 however gave us the first glimpse of Oculus VR operating as a company.

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How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. The game was funded via a Kickstarter campaign in October 2013, and was released in August 2016 for PC, with a macOS version released in March 2017.

Gaming 20
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics. Alan: Actually, I would say all of them are based on Unity or Unreal. And I think that's good.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics. Alan: Actually, I would say all of them are based on Unity or Unreal. And I think that's good.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics. Alan: Actually, I would say all of them are based on Unity or Unreal. And I think that's good.

AR 60