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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

In 2011, Bob launched the only printed magazine covering social media, The Social Media Monthly. One of the things that was demoed there, there was a presentation from Microsoft about the new Hololens 2. Simulating any potential area, whether it be on a racetrack, or in a design studio; being able to change the environment.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

In 2011, Bob launched the only printed magazine covering social media, The Social Media Monthly. One of the things that was demoed there, there was a presentation from Microsoft about the new Hololens 2. Simulating any potential area, whether it be on a racetrack, or in a design studio; being able to change the environment.

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Retraining for a Post-Retirement World with VRVoice's Bob Fine

XR for Business Podcast

In 2011, Bob launched the only printed magazine covering social media, The Social Media Monthly. As I'm thinking back to it now, this was actually on HTC VIVE -- first gen, which was only maybe 3, 4 years ago now -- and I was so impressed with the first generation of hardware that I was like, "well, this is ready for prime time."

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Room 2011, West Hall. Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. The Holodeck Year 2: Growing the VR Ecosystem in 2017. Room 2009, West Hall.

Unreal 100
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things.

AR 78
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Venture Capitalists Contemplate How Much Exuberance Is Good for VR Investing

UploadVR Between Realities podcast

With what’s going on from Project Tango and Microsoft, there are definitely big players in this space. in the summer of 2011 we reached 100 million smartphone users. By the end of 2011 the freemium money exceeded premium money. Above: VR Funhouse is a series of mini games for the HTC Vive virtual reality headset.

Strategy 100