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‘Portal Stories: VR’ Brings 10 Made-for-VR Puzzles to the World of Aperture Science

Road to VR

Portal Stories: VR is a free Portal 2 (2011) “mini story” recently released for the HTC Vive. It was developed by an independent group ( Prism Studios ) and brings with it 10 brand new puzzles, specifically designed for room scale VR.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin is also part of the Khronos Group, an organization working on the open standards for spatial web and 3D world. And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D.

AR 78
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article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin is also part of the Khronos Group, an organization working on the open standards for spatial web and 3D world. And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin is also part of the Khronos Group, an organization working on the open standards for spatial web and 3D world. And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D.

AR 60
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. And then we have a third group we call Industry 4.0, So you don’t know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity. It stands for effortless.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. And then we have a third group we call Industry 4.0, So you don’t know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity. It stands for effortless.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. And then we have a third group we call Industry 4.0, So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them?

AR 60