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Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

The result is that VR developers generally reinvent the wheel and take shortcuts like hardcoded handedness, or pick random toolkits with their own baked assumptions… instead of having great designers giving them great base interactions to just use as Apple did with Macintosh in 1984 and iPhone in 2008. What are your future plans?

Oculus 363
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Who Will Own the Metaverse?

AR Insider

There are also the underlying depth mapping systems such as Intel RealSense, Microsoft Kinect, Leap Motion, Occipital, Apple TrueDepth (with related acquisitions like PrimeSense and LinX), Nimble VR (acquired by Facebook), and Apple’s predicted move into ultra-wideband spatial sensing with the U1 chip announced as part of the iPhone 11 launch.