Remove 2007 Remove Google Remove Microsoft Remove Tools
article thumbnail

The XR Week Peek (2023.08.28): Quest 3 unboxing leaked, Samsung+Google headset situation is blurry, and more!

The Ghost Howls

First of all, Google has to keep the work on the headset very secret also internally , because Samsung is afraid that Google will steal its expertise to build a competing product. Google is working in parallel to build the Android XR operating system for this headset and a Micro XR operating system for AR glasses.

Samsung 326
article thumbnail

Tech Giants Prime AR’s Headworn Era

AR Insider

I n 2007, Apple unveiled the iPhone. All the big tech players — Microsoft, Google, Facebook, and Amazon — are in the game as well. Google was the first major technology company to release a head-worn computer when it introduced Google Glass in 2013. by Kif Leswing, CNBC. Where is Spatial Computing in its Lifecycle?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Will Covid-Era Urgency Accelerate AR?

AR Insider

Change cannot be achieved gradually, and the pain was obviously not big enough to replace existing tools, even though the problems were known (difficult to understand instructions for complex tasks, wasted time searching for information, unnecessary travel costs for experts, etc.). .” The Rise of Remote. The best example is Zoom.

AR 260
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. And then slowly and surely, we picked up the business up to 2007, 2008. And then we had crash 2001 and then we had another crash in 2007. Alan: I love it.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. And then slowly and surely, we picked up the business up to 2007, 2008. And then we had crash 2001 and then we had another crash in 2007. Alan: I love it.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar's experience, everyone from universities to governments see the value of XR -- they just lack the content to make it a worthwhile, everyday tool. And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007.

AR 60
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: I started 13 years ago now in 2007, and I was hired to try to make use of computer graphics into a volume production, instead of just doing a few models or images a year or two, large volumes. And building those back-end tools, coding, setting up standards and everything, up to 2011. Alan: So how is IKEA using these tools now?

AR 78