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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. The experience now sits in the hall of fame with Google Tilt Brush , which won the category in 2017. VR Lifetime Achievement. VR Film of the Year.

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A History of Haptics: Electric Eels to an Ultimate Display

HaptX

At HaptX, we periodically speak to leading experts in haptic technology, its history, and its applications. Archer, recently curated a special issue in the journal New Media & Society focused on haptics, which is now available for purchase through Sage Journals. A History of Haptics: The Birth of a New Language.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: I started 13 years ago now in 2007, and I was hired to try to make use of computer graphics into a volume production, instead of just doing a few models or images a year or two, large volumes. So it took like from 2007 to 2012. Alan: I've tried a bunch of haptic gloves so far. And thank you so much for joining us.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: I started 13 years ago now in 2007, and I was hired to try to make use of computer graphics into a volume production, instead of just doing a few models or images a year or two, large volumes. So it took like from 2007 to 2012. Alan: I've tried a bunch of haptic gloves so far. And thank you so much for joining us.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: I started 13 years ago now in 2007, and I was hired to try to make use of computer graphics into a volume production, instead of just doing a few models or images a year or two, large volumes. So it took like from 2007 to 2012. Alan: I've tried a bunch of haptic gloves so far. And thank you so much for joining us.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Since the iPhone introduced multi-touch input in 2007, we’ve seen 2D touchscreen interaction design evolve into a responsive, motion-filled language. Modern apps respond to any input with visual, audio, and sometimes even subtle haptic feedback. Building a Button with the Interaction Engine.