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The World of Mobile VR After Pokemon Go

VRWorld

With the introduction of Google Cardboard and the Daydream VR platform, Oculus and HTC discrete VR headsets and GearVR headsets for even smartphones like the Samsung’s Galaxy S7, the first tentative steps towards virtual reality gaming are being taken. Virtual Reality Gaming isn’t coming, it’s already here.

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A brief history of VR and AR

TechCrunch VR

In the 90s, virtual reality was the future of entertainment, gaming, socialization and work. In the 00s, however, that future seemed to simply dissipate with a few notable exceptions, including the 2003 launch of early metaverse, Second Life, which remains in operation nearly 20 years later. Palmer Luckey, co-founder of Oculus VR Inc.,

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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

I think it was 2003, I think it was. They work on Oculus Quest, they work on the Magic Leap. If anybody's tried The Void or Sandbox, these companies, they've spent millions of dollars on providing really great out-of-home entertainment experience. And I think they're doing a fantastic job at that.

Canada 78
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

I think it was 2003, I think it was. They work on Oculus Quest, they work on the Magic Leap. If anybody's tried The Void or Sandbox, these companies, they've spent millions of dollars on providing really great out-of-home entertainment experience. And I think they're doing a fantastic job at that.

Canada 78
article thumbnail

The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

I think it was 2003, I think it was. They work on Oculus Quest, they work on the Magic Leap. If anybody's tried The Void or Sandbox, these companies, they've spent millions of dollars on providing really great out-of-home entertainment experience. And I think they're doing a fantastic job at that.

Canada 60