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How Will Spatial Computing Fare in a Post-Covid World?

AR Insider

There’s also the division of hardware and software. That last distinction is key, as global lockdowns have caused supply-chain impediments that hit hardware markets hard. Applying some of the above variables, there are no devices to ship as mobile AR experiences piggyback on existing ubiquitous hardware.

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A brief history of VR and AR

TechCrunch VR

In the 00s, however, that future seemed to simply dissipate with a few notable exceptions, including the 2003 launch of early metaverse, Second Life, which remains in operation nearly 20 years later. A collaboration with Valve, the product was introduced as a demo under the “SteamVR hardware system” banner at 2015’s GDC show.

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