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How Will Spatial Computing Fare in a Post-Covid World?

AR Insider

That includes AR, VR and the enterprise and consumer subsectors of each. There’s also the division of hardware and software. That last distinction is key, as global lockdowns have caused supply-chain impediments that hit hardware markets hard. Taking another example, mobile AR has fared well in the Covid era.

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A brief history of VR and AR

TechCrunch VR

In the 00s, however, that future seemed to simply dissipate with a few notable exceptions, including the 2003 launch of early metaverse, Second Life, which remains in operation nearly 20 years later. A collaboration with Valve, the product was introduced as a demo under the “SteamVR hardware system” banner at 2015’s GDC show.

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