Gizmodo's Wackiest Gadgets of 2002
GizModo VR
AUGUST 1, 2022
To celebrate the anniversary, we’re looking back at some of the most significant ways our lives have been thrown for a loop by our digital tools. Gizmodo is 20 years old! Read more.
GizModo VR
AUGUST 1, 2022
To celebrate the anniversary, we’re looking back at some of the most significant ways our lives have been thrown for a loop by our digital tools. Gizmodo is 20 years old! Read more.
VRScout
NOVEMBER 12, 2019
Along with being the first full-length animated Scooby-Doo film released on the big screen — shout-out to 2002’s live-action Scooby-Doo — SCOOB! Image Credit: Google, YouTube. is also the first film trailer to receive a set of AR filters embedded directly into the experience. Image Credit: VRScout.
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ARVR
AUGUST 29, 2020
Rent or own it : YouTube | iTunes | Vudu | Google Play | Amazon Prime Video 2. Rent or own it : YouTube | iTunes | Vudu | Google Play | Amazon Prime Video | Hulu Did you know the first virtual reality headset was created over 50 years ago? Rent or own it : YouTube | iTunes | Vudu | Google Play | Amazon Prime Video 4.
Road to VR
FEBRUARY 12, 2018
Virtual Virtual Reality by studio Tender Claws is a Daydream-exclusive interactive story that won the best VR experience at the 2017 Google Play Awards VR , and it’s one of my personal favorite interactive narratives within VR. Danny Cannizzaro. They’re also pushing the boundaries for storytelling in AR with TendAR.
XR for Business Podcast
JUNE 23, 2020
And building those back-end tools, coding, setting up standards and everything, up to 2011. Alan: So how is IKEA using these tools now? Alan: Maybe you can talk about how the vision of the future-- you've been doing this since 2007, you've seen 3D morph into this accessible tool to everybody. Martin: Yeah. Alan: Exactly.
XR for Business Podcast
JUNE 23, 2020
And building those back-end tools, coding, setting up standards and everything, up to 2011. Alan: So how is IKEA using these tools now? Alan: Maybe you can talk about how the vision of the future-- you've been doing this since 2007, you've seen 3D morph into this accessible tool to everybody. Martin: Yeah. Alan: Exactly.
XR for Business Podcast
JUNE 23, 2020
And building those back-end tools, coding, setting up standards and everything, up to 2011. Alan: So how is IKEA using these tools now? Alan: Maybe you can talk about how the vision of the future-- you've been doing this since 2007, you've seen 3D morph into this accessible tool to everybody. Martin: Yeah. Alan: Exactly.
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