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Gizmodo's Wackiest Gadgets of 2002

GizModo VR

To celebrate the anniversary, we’re looking back at some of the most significant ways our lives have been thrown for a loop by our digital tools. Gizmodo is 20 years old! Read more.

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2002's Visions From the Future

GizModo VR

To celebrate the anniversary, we’re looking back at some of the most significant ways our lives have been thrown for a loop by our digital tools. Gizmodo is 20 years old! Read more.

Tools 98
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Is the Virtual Office AR’s Killer App? Part II

AR Insider

Stepping back, I’ve “worked from home” since 2002. Could there be a sort of forced enterprise reevaluation of benefits offered by AR collaboration tools like Spatial ? Resolving macro-economic and environmental detriments of commuting takes on new meaning and urgency when many of us have been forced to work remotely.

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Warner Bros. SCOOB! Trailer The First To Come Embedded With YouTube AR Experience

VRScout

Along with being the first full-length animated Scooby-Doo film released on the big screen — shout-out to 2002’s live-action Scooby-Doo — SCOOB! Opening in theaters next Summer, the 3D animated film will explore the mysterious origins of Shaggy and Scooby-Doo’s epic friendship and the creation of Mystery Inc.

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Five Classic Video Games That Deserve A VR Remake

VRScout

Or what about 2002’s James Bond 007: Nighfire ? Instead of using standard weaponry such as pistols, rifles, and shotguns, players use Isaac’s various engineering tools to literally cut through their way through enemies. I certainly wouldn’t mind experiencing some of those fast-paced car chases in VR.

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ARKit Recreation of ‘The Ring’ Iconic TV Scene Foretells AR’s Inevitable Weirdness

Road to VR

In the meantime, we can get a little sneak peek into that weirdness yet to come with Abhishek Singh’s latest ARKit project that recreated the iconic scene from The Ring (2002).

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Balancing Player Control & Authorial Control with “Virtual Virtual Reality”

Road to VR

Cannizzaro said that Tender Claws is really interested in blurring the lines between the digital and real worlds, and that VR has been an excellent prototyping tool to develop some of the storytelling ideas they hope to apply within AR, which has been started to put into practice with TendAR.