Remove 2001 Remove Simulation Remove Unreal Remove Video
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. Then we had a hard landing 2001. So you don’t know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. Then we had a hard landing 2001. So you don’t know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.

AR 78
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators -- big aircraft simulators, etc. -- and I got really excited about seeing the effect it has on pilots and soldiers, and I always thought that it would be useful to do the same, but for normal people, nurses, etc. But obviously these people couldn't afford a $50-million simulator.

AR 60
article thumbnail

Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Here you can find the video of the integral interview I had with him, with below the slightly-edited transcription. The integral video of the interview. Or Unreal if that’s your language. Or how does resolution or latency affect simulator sickness? But now, enough talking! Hello Jeremy! This is 1999.

Training 532