article thumbnail

The Ghost Howls’s VR Week Peek (2019.12.09): Qualcomm XR2 defines the future of XR, Magic Leap having tragic sales, and much more!

The Ghost Howls

Qualcomm is the company making almost all the chipsets and the reference designs upon which almost all XR headsets of nowadays are based upon. At the beginning of 2020, the American company will finalize its reference design based on this chipset, and in the second half of the year we will see the first headsets implementing this technology.

article thumbnail

All the best AR and VR news from CES 2019

The Ghost Howls

In the American sin city of Las Vegas, there has been an enormous showcase of every kind of innovative technologies and of course, AR and VR have been part of the show. New Qualcomm reference design. Qualcomm reference design headset plugged into a Snapdragon 855 phone (Image by Road To VR). The launch price is $250.

AR 355
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

And, they’re maybe not focused around the headsets and stuff, but you guys even dabbled in the headsets and built a reference design. Companies like Magic Leap and Hololens, those are great devices where most of the compute is done on the headset… well Magic Leap is actually done on a pack that’s wired in.

article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

And, they’re maybe not focused around the headsets and stuff, but you guys even dabbled in the headsets and built a reference design. Companies like Magic Leap and Hololens, those are great devices where most of the compute is done on the headset… well Magic Leap is actually done on a pack that’s wired in.

article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

And, they're maybe not focused around the headsets and stuff, but you guys even dabbled in the headsets and built a reference design. In the case of the previous product -- Alloy -- that we did as a reference design, that was one of the few times we'd actually created a fully-hatched device to be used as a reference design in the VR space.