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#1149: Adding Interactivity to glTF via Node Graph-Based Extension as a Step Towards an Open Metaverse

Voices of VR

This adds interactive capabilities to glTF objects that are similar to Unreal Engines Blueprint system, Unity’s Visual Scripting Language, and NVIDIA Omniverse’s Omnigraph systems. Tune in for more details, and then check out the behave-graph reference implementation and the introductory webinar for more context.

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