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The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Bank Of America to use VR training. VR training solutions are so successful that their adoption is not even news, but I think that this time I have to make an exception. I’ve found a very detailed tutorial on how to develop your own multiplayer WebVR experience based on A-Frame. VR: Expectations vs Reality. Funny link.

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bHaptics review: feel your body in VR with this haptic suit!

The Ghost Howls

being touched vs receiving a punch). It is very intuitive to understand how to wear every device on your body, and you don’t need particular instructions. bHaptics made it very easy for the developers to implement it thanks to a Unity prefab that must just be dragged into your project. And I was pleasantly surprised by it.

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Mega-roundup of Facebook Connect 2: all the news in a single place!

The Ghost Howls

Unity has built this nice demo using the Presence Platform. Unreal Engine support is coming next year Interaction SDK : a set of facilities to develop applications with hands-tracking, that provides out-of-the-box tools for interacting with the UI and with objects in the scene. Read more about this news: Project Nazare: [link].

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

Rift S vs Quest. A hearthbreaking story by Damo9000 about the Quest vs Rift S: click on it to see how it goes. From the stats, they will see how many of the PC VR users will use a Rift S and how many will use a Quest+Link and then they will decide how to go on. Hand tracking on Quest.

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