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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We a couple of guinea pigs who put their hand up first, but I did try it in the end. Daniel: I wasn't, actually. Alan: Yeah.

article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We a couple of guinea pigs who put their hand up first, but I did try it in the end. Daniel: I wasn't, actually. Alan: Yeah.

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article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We a couple of guinea pigs who put their hand up first, but I did try it in the end. Daniel: I wasn't, actually. Alan: Yeah.

article thumbnail

Break Out Your Scissors: The Secret of Rapid 3D Prototyping for AR/VR & IoT

Leapmotion

In the real world, we spend less time looking at our tools, and more time using them. Marshall McLuhan famously said that “we shape our tools and thereafter our tools shape us.” We will not be able to move past floating magic pieces of paper until we use different tools to design interfaces. That’s where paper comes in.

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