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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

Currently VR First is boasting more than 50 projects in development at the labs, and not just games. In fact, games only account for 35% of projects underway, as the rest are focused on fields like psychology and neuroscience (12%), education (7%), tourism (7% ), and architecture and real estate (6%).

AR 230
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The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!

The Ghost Howls

PSVR 2, Apple XR visor) and games, will be fundamental to understand its evolution and its potential. For instance, since I work on a VR fitness game , I’m thinking about all the new training experiences that will become now possible. And I agree, it seems totally reasonable to me… Epic has filed a trademark for “Epic Games Megaverse”.

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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

The Venture Reality Fund has looked at over 5,000 startups in the space and invested in 40, including Beat Games, acquired by Facebook, and Rec Room, the first VR software Unicorn. While at Zynga, he co-created the game FarmVille and served as the CTO of Zynga Japan. Tech Evangelist at Epic Games (India/ASEAN). 14- Kai Liang.