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The XR Week Peek (2020.03.09): New Half-Life: Alyx videos and details, coronavirus makes events go virtual and much more!

The Ghost Howls

HitMotion’s game designer Massimiliano Ariani is in Tuscany and he’s well as well. Valve is rising the hype releasing constantly new material about the game, making us slowly discover how the game is. The game appears fantastic : the graphics are high-level, the interactions are carefully studied to be natural (e.g.

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Three Decades of Medical VR, with Stanford’s Dr. Walter Greenleaf

XR for Business Podcast

We can use a simulation to help do what’s called exposure therapy. So, for example, someone who might have a fear of flying, we can develop a simulator that allows him to go through the experience, or fear of heights, or fear of spiders, or really anything that there is a fear reaction to. Alan: Where’s that going to be?

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Three Decades of Medical VR, with Stanford's Dr. Walter Greenleaf

XR for Business Podcast

We can use a simulation to help do what's called exposure therapy. So, for example, someone who might have a fear of flying, we can develop a simulator that allows him to go through the experience, or fear of heights, or fear of spiders, or really anything that there is a fear reaction to. And that's really changing the game.

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Three Decades of Medical VR, with Stanford’s Dr. Walter Greenleaf

XR for Business Podcast

We can use a simulation to help do what’s called exposure therapy. So, for example, someone who might have a fear of flying, we can develop a simulator that allows him to go through the experience, or fear of heights, or fear of spiders, or really anything that there is a fear reaction to. Alan: Where’s that going to be?