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Eye-Tracking Headset FOVE 0 Specs & Pre-Order Date

VRScout

Pre-orders for the FOVE 0 head-mounted display begin November 2nd. Originally labeled just FOVE , the FOVE 0 (yeah now we’re talking) has been making waves in the virtual reality community due in large part to its unique built-in eye-tracking technology. Well wonder no more as FOVE Inc.

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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

UploadVR Between Realities podcast

Still another example is eye tracking, and we’ve seen demonstrations from both Tobii and SMI in the HTC Vive offering a glimpse of how much better future VR systems will be at understanding our behavior. The additional information it provides will allow creators to make games that are fundamentally different from the current generation.

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Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

To my left sitting on the table was a little 3D model of a cartoony miniature city with a weather information display. A window appeared containing some basic informational text, and as I naturally got to the bottom of the window it slowly started to scroll to reveal more. Hand-tracking & Interactions. Image courtesy Microsoft.

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Here’s How 4 Predictions By The Head of Oculus Research Turned Out

UploadVR Between Realities podcast

Many look forward to John Carmack’s annual assault on developer’s brains with an information overload, but Chief Scientist Michael Abrash’s own talk, which usually follows the primary keynote, is also not to be missed. This year, Abrash made some bold predictions about what VR headsets will look like half a decade from now.

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A Work in Progress: Virtual Reality

VRScout

HTC has sold an estimated 100k Vives. ” and “Does Oculus currently sell this information to third parties? Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations. Small studios and children’s entertainment see the most value in virtual reality.

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Privacy in VR Is Complicated and It’ll Take the Entire VR Community to Figure It Out

Road to VR

He works at FOVE which is making a VR headset with eye-tracking, but wanted to speak to me on his own behalf about some of the deeper philosophical questions and conceptual frameworks around the types of intimate data that will become available to VR headsets. What type of transparency and controls should users expect from companies?