Remove Eye Tracking Remove Razer Remove Training Remove Unreal
article thumbnail

OSVR - a Look Ahead

VRGuy

Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. The same is also true for input and output peripherals such as eye trackers and haptic devices. Maybe you are on a train and can’t do so.

Latency 40