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Qualcomm’s Standalone VR Is Getting Embedded Leap Motion Hand Tracking

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What made the VR 820 so compelling was that it had 6-DoF tracking as well as integrated compute (Snapdragon 820) which was on par with all the latest flagship phones. It even had support for eye tracking, which we now know was through a partnership with none other than SMI.

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The High-end VR Room of the Future Looks Like This

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Eye tracking will enable more realistic interactions with both NPCs and human avatars, along with detailed analytics, heatmapping, and privacy concerns. Those interactions can be mapped to brainwaves and translated into action with almost no latency. Eye tracking: Fove: Eyefluence: SMI: Bladerunner (film).

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. There is a bit of latency (80ms) and it can be perceived. A frame of the presentation where Oculus explained the compression method of the Oculus Link.

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