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Exploring the Future of VR Input Devices, Adoption Rates, Profitability, and Scalability

XR Today - Virtual Reality

Jan Goetgeluk, Virtuix’s Founder and CEO , spoke with XR Today in an exclusive chat, discussing how the firm is distributing and scaling the international availability of its Omni One product at a time when XR headset operators are looking for alternative methods of input, including eye tracking, hand tracking, and omni-treadmill technology.

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All the best AR/VR news from CES 2023

The Ghost Howls

It is also the most interesting because it introduces features like eye tracking, hand tracking, and especially a 2280×2280 per-eye resolution display that makes it compelling for professional use. Shipping should happen in August of this year (2023).

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The XR Week Peek (2021.07.26): Facebook aims at the Metaverse, Quest 2 goes MR, and more!

The Ghost Howls

We have seen that hands tracking has enabled new kinds of experiences that we hadn’t even thought of before (think about the great experiments by Daniel Beauchamp ), and I’m sure that the same will happen with passthrough AR, too; Facebook is building a platform that will work for all future headsets.

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All you need to know on the Facebook Connect (OC7)

The Ghost Howls

This device looks like a big pair of glasses (it reminds me the Bose Rondo) and it has installed on a lot of sensors: 2 IR external cameras, 2 IR internal cameras (for eye tracking), 1 RGB camera, 7 microphones, 2 IMUs. It has also on a LED to tell people when it is recording, for privacy reasons. And what about the ongoing training?

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